Showing posts with label alter of freedom. Show all posts
Showing posts with label alter of freedom. Show all posts

Friday, 24 November 2023

updates and new things

I have not posted much lately ,work ,illness and other stuff have kept me busy. I have managed to get afew games in recently , Zona Alfa, Cold War Commander seem to have taked my gamoing time up . My Korean War project is finshed although I do have acouple of bits to paint ,I originally started the project to use Cold War commander as the rukle set but changed to Blitzkreig Commander whenthey realeased the Korean war Supplement ,which then spurred me onto to getting a 10mm ww2 British army as well . For Cold war commander I have started a 15mm Israeli army covering from the 70;s through to the 1980's My 10mm ACW project is coming along nicely using 10mm pendraken with the Alter of Freedom rule set Even with my painting table creaking under the wieght of unpainted lead and resin I am planning another project and attempting to do it properly trying to plan it in detail . It will cover thge middle east air wars covering the 6day war ,War of attrition and Yom ~Kippur as astart but going back to the war of independance and lebanon as well , I willuse tumbling dice 1.600 aircraft and I have 3 rule sets toi try out ,airwar 21 ,Bag The Hun and check your 6 jet age ,I have played the first 2 but not CY6 jet age . Santa will be bringing me lots of reference books so hopefully start this in the new year .

Tuesday, 29 August 2023

Alter of Freedom

We have played a lot of Blitzkrieg commander and Cold War Commander recently and we have really enjoyed the quick play big battle games and with the 10mm Pendraken stuff made it possible to filed big armies without the need for huge tables and lots of expense ,so after looking at the Pendraken ACW range I looked for a set of quick play period rules and found Alter of Freedom by Greg Wagman . The Rules cover large battles using Divisions with smallest unit being a brigade ,the game is historical scenario driven with emphasis is on the commanders with each one having traits representing how they behaved at the actual battle. Players bid points to get to move first and also to control the game clock which when thye have control of it they can manipulate it to shorten or lengthen the turn. There is no casualty removal or record keeping a unit is either combat effective or broken , the game only uses a D6 for each side and a D8,10 ,12 etc to represent the clock , the actual type is shown on each scenario. The scenario comes with a map ,instructions where to set up allowing slight chnages to the actual battle and comes with a sheet showing each commander their strengths and weaknesse ,what brigades they control and how many points they each have to influence the game .Another thing I like is each scenario comes with a printable sheet of lables to attach to your bases so you just change the lable for each scenario The rules come with 4 scenarios and are supported by 2 scenario books each with another 14 or so scenarios and a web site with lots of free downloads, videos and after action reports . Altough the rules are meant to be played for historical battles there is a section on how to build armies for points driven games and non historical games . From read throughs and looking at the videos and after action reports I liked what I saw and have started painting and basing some figures below are acouple of test bases I did a infantry brigade and an artillery battery .
Figures are Pendraken