Friday, 1 April 2022
Combat Patrol -Falklands
Had a quick trial game of Combat Patrol ww2 using the Falklands war supplement .The rules are quite different to other rule sets ,movement ,combat ,morale ,wounds and everything is determined by drawing cards .
The turn sequence is determined by drawing a card from the activation deck ,the number drawn is matched to a d6 roll made for each team leader at the beginning of each turn ,the activation deck contains 2 of each number so in theory each unit(s) can do two actions per turn but the deck contains other cards that can effect this.
When the unit(s) are activated the player draws a card from their action deck which shows any possible movement ,shooting , melee and morale outcomes with out using any dice. The way the cards have been put together is amazing with each card being diffferent so one turn you might move up tp 8 inch the next up to 5 inches , the cards contain all cover types and show how they effect any possible hits .
There are many free add ons including the Falklands war , ww2 pacific war ,Napoleonic , army lists and optional rules .
For our first game we had a small British Para patrol bumpingh in to a slightly larger Argentinian unit which was dug in, in theory the Paras had agood chance but the Cards loved the Argentinians and hated the Brits ,who had to fall back after three turns with 2 dead and 2 wounded having caused no damage to the Argentinian Marines .
Looking forward to bigger games and also using my WW2 stuff as well really enjoyed this game lots of quick action resolved quicky and no keeping lots of QRF sheets on the table or thumbing through rule books .
mat by Urnban matz ,all figures are Gripping Beast MOFO
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment